The sprite editor supports editing a set of up to 256 sprites. Both single color and multi color are supported. Sprites can be
directly modified, flipped horizontally and vertically as well as copied and pasted to/from the clipboard.
Copy to Clipboard
The images are written to the clipboard as 8 bit indexed files where the first 16 colors are set in the palette.
Paste from Clipboard
Like wise any images from the clipboard are expected to be 8 bit indexed. The size does not matter, images will also be pasted partially and overlapping into the neighbouring sprites.
Pasting an image also will try to map to the currently set multi color colors. If the pasted image does not meet the expectations (eg. too many colors) the
paste will be skipped. This means, for a successful paste you have to set the proper multi color colors.
On the project pane several import/export functions are available.
Export to file
Exports the given number of sprites to a binary file. Since sprites only use 63 bytes a fill byte is written after the sprite data containing the sprites custom color.
Export to data
Exports the binary data of the given number of sprites to text. The fields Prefix with and wrap are used to build the resulting text.
Export to image
Exports the given number of sprites as an PNG image.
Import from file
Imports sprites from a binary file. The file is expected to have a size of a multiple of 64.
Import from image
Imports sprites from an image. The image file is expected to to be 8 bit index and have a size of a multiple of 24 horizontally and 21 vertically.
The layer editor lets you arrange sprites to see what they look like combined or overlapped.
Buttons under list
+ adds a new sprite, X deletes the current sprite. U/D move the sprite up or down in the display list.