Debug Breakpoints

The "Debug Breakpoints" view allows to manage the current breakpoints. Breakpoints are memory locations where the emulator breaks into debugging mode if the location is either executed, read from or written to (depends on the creation flags).
Breakpoints can be added via this dialog or by clicking in the margin of the source editor.




Add
Lets you add a new breakpoint with the given settings.


Delete
Removes the selected breakpoint.


Apply
Applies the changes to the currently selected breakpoint.


Address
Address contains the hexadecimal address of the location to watch out for.


Conditions
Conditions contains a VICE formatted condition string.


Label combo box
The combo box lets you choose a label to target (so you don't have to look up the address manually).

Trigger
The trigger check boxes determine in which way a breakpoint triggers. Breakpoints that are created by clicking in the margin of the code editor always have the execute flag set.